PlinDoor
A selectively opened and expressive room door
Feb 2022 ~ Jun 2022
📝 About the Project
Design project from KAIST ID403 System Design coursework (Department of Industrial Design)
PlinDoor - Paper-like Interactive Door - digitally augments a conventional room door to facilitate communication between people at both sides. Users can control PlinDoor's openness and express their moods by folding, cutting, and making virtual holes as they do with real paper.
🎥 Video
Video including PlinDoor prototype and instruction of several interaction
🔍 My Contribution in Team Project
- 5 members
I was mainly contributed in …
- User study (3)
- Coordinator of Participatory Design Session
- Recorder of In-depth Interview
- Wizard of OZ tasks (producing digital image from user’s sketch) in UX walkthrough.
-
- Qualitative analysis of study result
- Deliverable
- Finalization 8 page panel for presentation
- Heroshots
- Visual Design
- Making the image and animation of diverse PlinDoor by using
Blender
,Figma
,Photoshop
,Illustrator
,After Effect
- Refining the photos taken from user studies
- Making the image and animation of diverse PlinDoor by using
- Presentation
- Being a presenter for milestone presentation
✍️ What I learn
💬 Communication research
It was the first time that I’ve designed and researched about the technology/system mediated communication in offline environment. While conducting 3 different user tests to develop the design, I can understand the difference between ordinary UI design and system design like this project.
🗣️ How to convince audience of my design
After we decided to use door for enhancing communication between family member, there were several concept changes because of setting too ambitious goal comparing with the project scale. I learnt that wrapping the design more attractive and convincing is important as well as the contents itself.